HWW Portfolio

Software and Hardware Developer

Acknowledgments

I would like to express my deepest gratitude to the people I have been fortunate enough to cross paths with, whether as friends, colleagues, or mentors. Knowing and collaborating with them has had a profound impact on my life, constantly inspiring me to become a better version of myself.


Vladimir Timofeev

Principal R&D Prototyping / Hardware & Software Engineer

An extraordinarily gifted hardware designer driven by a pure, unyielding passion for electronics engineering. Vladimir is the epitome of a true master craftsman with “hands of gold.” He didn’t just architect complex digital circuitry on paper; he built these intricate, cutting-edge hardware devices entirely from scratch with his own hands. Key Contributions:

Vladimir is a devoted father, my former university classmate, a brilliant colleague, and a lifelong friend.


Gary Hybatko

Principal R&D Engineer, Software Architect, and Systems Programmer

A brilliant analytical programmer possessing a truly encyclopedic mind. Throughout his career, Gary has mastered and solved some of the most complex low-level engineering challenges across multiple domains, ranging from circuit board design and FPGA/ASIC development to deep embedded and system-level software architecture. Key Highlights:

Gary is a remarkably kind soul and an incredibly fascinating human being. He is one of those rare, brilliant hidden gems who might not seek the spotlight, but once you know him, he reveals himself as a true engineering treasure. He is my friend, my mentor, and my teacher.


Ronald Siller

Founder and CEO of Rocket Amusements (Amusement Machine Manufacturer) IMDb

A distinguished industry veteran with decades of experience in the fields of coin-op amusement machines and consumer gaming. Key Achievements and Roles:

Beyond his immense professional legacy, Ron is a wonderful father, a passionate karting racer, an inspiring leader, and my dear friend.


David Siller

Director, Producer, and Legendary Video Game Designer IMDb

David is a seminal video game director, producer, and designer whose roots trace back to the dawn of modern gaming in 1985. Over his illustrious career, he has shaped projects and collaborated with giants like Sony Interactive Entertainment, Capcom, SEGA, and Naughty Dog. Key Projects and Legacy:

David is a beautiful human being and a deeply loving husband. He possesses an incredibly gifted, emotional, and artistic soul, with a lifelong affection for scale-modeling historic racing cars. He is my dear friend, my guide, and my mentor.


Terence Cohen

Senior Engine Programmer at Insomniac Games

Senior Engine Programmer and Technology Director A phenomenal systems engineer with over two decades of heavy lifting in the AAA games industry. Terrance has served as a Technical Lead at Riot Games (League of Legends), Director of Technology at Disney, and VP of Platform at Survios, alongside his foundational engine work on titles like BioShock, Medal of Honor, and Marvel’s Spider-Man. While his résumé is world-class, it is his profound human qualities that mean the world to me.

A Personal Tribute:

Terrance, thank you for your incredible warmth, your open heart, and your boundless generosity in sharing your hard-earned wisdom. I am endlessly and deeply grateful to you.


Jason Gregory

Lead Programmer at Naughty Dog and Author Although we have never met in person, his impact on my engineering journey is monumental. His seminal book Game Engine Architecture and his deep-dive technical lectures served as a master key for me, locking into place the chaotic puzzle of modern real-time runtime environments. My Gratitude:

Jason, thank you for writing the ultimate guide for engine architects and for raising the bar for system developers worldwide. Your work remains a constant source of inspiration under the hood of my own projects.


Ivan Pudov

Audio Engineer, DSP Programmer & 3D Generalist Developer

Ivan is a versatile engineer with a strong track record in both real-time 3D interactive graphics and digital signal processing. He began his journey as a 3D Generalist Developer at HelloIO (phygital tech), contributing to several highly successful interactive installations. Later, he took on a leadership role as a Lead Developer at Rocket Amusements, where he managed a dev team and successfully shipped titles like Monster Blaster and Crazy Claw Rings.

My Gratitude:

Ivan, thank you for being a brilliant colleague, a visionary developer, and a vital partner in pushing the boundaries of what our hardware and software can achieve together.