Articles & Technical Papers
Technical research, reverse engineering, runtime architecture, production pipelines, and engineering practice.
Language labels: EN — English · RU — Russian.
Runtime Architecture & Game Development
2026
- [EN] SOOT: A Scriptable Lisp-Based Development Ecosystem — an embedded Lisp environment for interactive development, build automation, and runtime architecture. Read article
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[RU] SOOT: Скриптовая среда разработки на основе Lisp — встраиваемая Lisp-среда для интерактивной разработки, автоматизации сборки и архитектуры runtime. Читать статью
- [RU] In Search of Lost Determinism: Architecting an Isolated C# Game Runtime Inspired by Naughty Dog — deterministic execution, isolated simulation, and Zero-GC runtime design. Read article
- [RU] Time Vector: How to Design a Non-Linear Timeline in Unity and Stay Sane — time control, state isolation, and load balancing. Read article
- [RU] Building a Data-Oriented System in Unity: Where Theory Breaks Against Reality — a practical experiment with component architecture and data pipelines. Read article
2022
- [RU] AAA Game Development Methods for Indie Studios — Common Ground in Naughty Dog & Kojima Productions. Read article
- [RU] Gameplay Programming — The Last of Us Case Study. Read article
- [RU] Gameplay Programming — Clarification for the Creative Team. Read article
- [EN] Game Developing — The Last of Us Case Study. Read article
- [EN] Game Developing — Clarification for the Creative Team. Read article
- [EN] Two-Way Sub-System Matrices: Architecture Lessons from OpenGOAL. Read article
- [RU] Against the Loop: A Manifesto for Interactive Game Development. Read article
- [RU] Three Core Components of a Successful Game Studio. Read article
- [RU] Myths and Misconceptions of a Game Programmer. Read article
Programming Languages, Compilers & Embedded Scripting
- [EN] Lisp-Based Scripting in Unity 3D: A Practical Case Study (2013). Read article
- [EN] SyberEngine — Rapid Game Development System Overview (2003). Read article
- [EN] SyberEngine — The SyberScript Language Reference (2003). Read reference
Unity Engineering & Project Organization
Engineering Manifest — 2026
- [RU] Engineering Manifest: File & Folder Organization Standard. Read article
- [EN] Engineering Manifest: File & Folder Organization Standard. Read article
Unity Style Guide & Pipeline — 2022
- [EN] File Naming Conventions in Unity 3D. Read article
- [EN] Project File Organization in Unity 3D. Read article
- [EN] Art and Game-Design Data Organization. Read article
- [RU] File Naming Conventions in Unity 3D. Read article
- [RU] Project File Organization in Unity 3D. Read article
- [RU] Art and Game-Design Data Organization. Read article
- [RU] A Dynamic Component Architecture for High Performance Gameplay (2013). Read article
Graphics, Performance & VR
- [RU] Sweet Spot для GPU: правила оптимизации графики под мобильные платформы (2022). Read article
- [EN] Oculus Quest Performance: Engineering Techniques for Mobile VR Optimization (2022). Read article
- [RU] The Art of Motion: How Animation Shapes Game Design and How to Perfect It (2020). Read article
Quick Notes
- [RU] Unity Spawning Methods (2022). Read note
- [RU] Real-Time Simulation Specifics in Unity 3D (2022). Read note
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