Crazy Claw Original
This was the first game developed for RocketAmusements ticket redemption and merchandiser game cabinet.
The system was three years in development including cabinet, multi-game framework and Crazy Claw Original game, with extensive field test.
The software runs on a normal PC for game applications with Rocket OS, a Linux environment providing common I/O, settings, networking and bookkeeping.
My responsibilities:
- Lead game developer (Crazy Claw game was made with Unity3D and sound-system)
- Prototype cabinet design with SolidWorks
- STM32 based I/O board circuit and PCB design with Altium DXP
- Cabinet circuit design
Awards
External references
RocketAmusements Official Site