HWW Portfolio

Software and Hardware Developer

VALERIA PUDOVA

SYSTEM ARCHITECT & R&D ENGINEER

Design of hardware-software complexes (HSC), low-level software, and system runtimes

hww

Valeriya Pudova (hww)

Systems Architect  |  R&D Infrastructure Engineer  |  Low-Level Specialist

🌐 GitHub Profile  |  💼 LinkedIn  |  ✉️ Telegram: @core_systems_eng


Professional Profile (Summary)

I am a full-cycle system architect and R&D engineer, specializing at the intersection of hardware development, low-level execution layers (runtimes), and high-performance software environments. My expertise covers the entire lifecycle of creating complex systems: from designing physical hardware (schematic design, multi-layer PCB routing, pre/post-layout signal integrity analysis, in-circuit programming, FPGA/HDL, and microcontrollers) to writing custom system software (language interpreters, virtual machines, compilers, and digital signal processing (DSP) for real-time sound synthesis).

The foundation of my engineering practice is rooted in game engine development and deep research into runtime architecture. I specialize in reverse engineering and low-level analysis of proprietary AAA engines of world-class caliber (including detailed breakdown of Naughty Dog and Insomniac Games pipelines). In software engineering, I focus on designing deterministic virtual machines, developing custom domain-specific languages (DSLs), and implementing high-speed scripting engines (such as embedded Lisp/Scheme-based runtimes) that replace heavy native code with flexible, data-driven pipelines.

Beyond software design, I run my own fully equipped hardware development and prototyping laboratory. The space combines professional electrical measurement and testing equipment with industrial machinery, including CNC systems, multi-axis milling, lathe work, and additive manufacturing (3D printing). This infrastructure allows me to independently and rapidly create complete hardware-software complexes (HSC) — from PCB routing and mechanical fabrication to writing custom runtimes for the target hardware.


Skills and Competencies

System Software and Game Engines

Hardware Engineering


Academic R&D and Courses

Institution / Platform Year Course / Program Role / Result
BerkeleyX (edX) 2014 CS184.1x: Foundations of Computer Graphics Teaching Assistant
BerkeleyX (edX) 2013 CS184.1x: Foundations of Computer Graphics Teaching Assistant
BerkeleyX (edX) 2012 CS184.1x: Foundations of Computer Graphics Final Score: 100%
BerkeleyX (edX) 2012 CS188.1x: Artificial Intelligence Final Score: 97%

Languages:


Work Experience & R&D Practice

R&D Lab (Sole Proprietorship)

Founder, System Architect & R&D Engineer 2023 — Present | Pskov, Russia (Remote / Contract Work)

Hardware-Software Complex (HSC) for an Arcade Machine from Scratch

Wearable R&D System for Optical Monitoring and 3D Telemetry Visualization (PPG)

SODIMM DSP Module for Digital Signal Processing

VedaProject

Lead Software Engineer, Head of Development Group 2023 — 2023 | Moscow, Russia

Project: Trusted environment system, insider attack protection, and secure updating via a physically isolated (air-gapped) circuit for critical infrastructure.

Arcadia VR

CTO / Head of Hardware & Software Department 2020 — 2023 | Moscow, Russia (Remote)

Rocket Amusements

Lead Software & Hardware Developer 2014 — 2020 | Saint Petersburg (RF) / New Braunfels (USA) / Guangzhou (China)

DigitalChile

Lead Software Developer 2008 — 2014 | Saint Petersburg (RF) / New Braunfels (USA)

GameTools

Lead Hardware-Software Solutions Engineer 2004 — 2008 | New Braunfels (USA) / Saint Petersburg (RF)

Sybersoft

Technical Director & Lead Developer 2002 — 2004 | Riga (Latvia) / Limassol (Cyprus)

REMIS Lab

Lead Software and Electronics Developer 1998 — 2002 | Omsk, Russia

PATISONIC

Lead System Architect / PC Developer 1990 — 1997 | Omsk, Russia

Aviation Technical College

Student Engineer 1984 — 1988 | Omsk, Russia